There exists four types of common thread, each with their own method of creation: 1. A dwarf with the thresher labor enabled can process plants (any plants with THREAD_PLANT_TEMPLATE … See more Beyond the aforementioned textile industry, any thread can be used in a hospital to suture any wounds shut, or at a craftsdwarf's … See more Adamantine strands are treated as a special type of thread; they can be dyed, used to suture wounds and woven into cloth. However, most adamantine strands should quickly be turned into wafers, to avoid such usage — … See more WebDec 6, 2024 · Dwarf Fortress > General Discussions > Topic Details Date Posted: Dec 6, 2024 @ 1:35pm Posts: 4,529 Discussions Rules and Guidelines More discussions 6 Make tavern fights less deadly, please! 0 Pathing issues, plant gathering zones with trees causes FPS drop. 42 Hey. Hey; Ho, Ho, This Old School Philosophy Needs to Go 11
dwarf fortress - How can I handle werebeasts early on? - Arqade
WebDwarf Fortress Adventure game Gaming 6 comments Best Add a Comment Bokrug 9 yr. ago If you grow pig tails you can process them into thread at a farmers workshop, then turn the thread into cloth at a loom, then make bags at a clothiers shop. Or you can just trade for cloth and cut out some steps 9 yr. ago WebJan 26, 2024 · Pig tail to thread in a Farmer's Workshop, thread to cloth in a Loom (this is automatic), cloth to clothing at a clothier's shop. Dye is nice, but it's a good bit of labor. Similar process with other thread making plants. Wool needs shearing, loom, clothier. It needs a refuse stockpile, then thread. Wool is also yarn. coffey red white and blue
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WebWe create tools for fan-made localization of Dwarf Fortress game. Main links. Discussions (e.g. announcements, questions and answers about this project and so on); The project on transifex.com - a place where the translation is performed; df-steam-hook - current localization patch/hook for DF 50.04 to 50.07. We are trying to update configs as soon as … WebApr 13, 2024 · Several Options: Werebeasts are building destroyers, and will gravitate towards buildings to destroy. "Buildings" includes doors and (S)upports. Build a door or a support with a 5x5 layer of floor tiles on top, which aren't connected to anything else. The werebeast will destroy the support/door and the floor tiles will cave in on them. coffey real estate